LOST EMBER
PC / Console (2019)
I worked for Solid Audioworks (Will Morton) as a sound designer on the adventure game Lost Ember, developed by Mooneye Studio.
The game was released on the 22nd of November 2019 on Steam, GOG, Xbox One, and PlayStation.
I was in charge of:
Foley: animal footsteps and movements, foliage
Field Recording: ambiances, animals, foliage
Audio editing
Create a recording audio library
GAME ENGINE: Unreal Engine 4
LEGO DUPLO MARVEL
Mobile (2022)
I worked for StoryToys video game studio on their Lego Duplo Marvel mobile game for kids on the activities : Iron Man Space Rescue, Build and Play, Hulk and Fun Fair Super Hero. I was responsible for:
Sound Effects creation: with recording and audio synthesis
Audio Editing: recordings, dialogues
Audio Implementation : SFX and Music, worked with programmer to improve audio implementation
Documentation: Presentation and Pitch of Audio Ideas to the team and producers, Technical Documents, Audio Asset Spreadsheets
When needed I was assisting my sound designer colleagues by doing audio editing or composing music for the other franchises such as Lego Duplo World or My Hungry Caterpillar.
GAME ENGINE - Unity
AUDIO MIDDLEWARE - Master Audio XX
LOST MYTHS: Sons of Ragnar
VR Experience (2018 - 2019)
https://folktalesdigital.itch.io/lost-myths-sons-of-ragnar
For this project, I was part of a multidisciplinary team comprising 2 artists and 1 programmer. We decided to create a historical narrative VR experience based on the Saga of Ragnar. The set up of the story takes place in the 9th century during the Viking era.
For this project I was responsible for:
SOUND DESIGN
Foley - injuries, wounds, crow, boat, boat sailing
Dialogues recording and editing
Audio, editing, mixing, mastering
Create sound effect
Doing audio for marketing content
DOCUMENTATION
Scheduling tasks and workflow
MUSIC COMPOSITION
Composing music that is historically accurate and conveys emotions related to the narrative
GAME ENGINE - Unreal Engine 4
AUDIO IMPLEMENTATION - Fmod Studio
CITIES OF HEKSIGA
PC / Mobile (2022 - 2023)
I worked on the first prototype of Dawnmaker which was originally named Cities of Heksiga, a Strategy/Deck builder game made by Arpentor Studio
SOUND EFFECTS
Sound effects creation: with recording and audio synthesis
Field Recording : Ambiences
Foley: Based on paper, cardboard sounds (for UI)
Mixing / Editing
Post Production
Documentation: Sound Design Document with artistic and technical parts
MUSIC COMPOSITION
Composition of linear adaptive in-game music
GAME ENGINE - Web Technologies: TypeScriptpour / Svelte
AUDIO IMPLEMENTATION - Three.js (done by programmer)
YOU ARE NEXT
VR GAME (2020)
https://store.steampowered.com/app/1250290/You_are_next/
This VR game made by Sara Quénel, is an escape room set up in a futuristic Scotland where you must find the name of the person who wants to kill you, to escape from your flat.
I was responsible for:
Recording/Editing of dialogues (I directed 13 voice actors)
Audio, editing, mixing, mastering
Create sound effect: UI, in game objects and furnitures
Audio spreadsheets: SFX, Music, and Dialogues
The music was composed by Miroslaw Sienkiewicz
BREAKING WHEEL
PC / iOS (2016 - 2018)
With Jim Fitzpatrick, I was in charge of the sound design and music of the 3D platformer Breaking Wheel developed by our team Insane Mind Games.
Our game was Selected for the BIC festival 2017 and Taipei Game Show 2018. I got the chance to showcase the game and represent the team for these 2 events.
I was in charge of:
Foley, Field Recording
Audio editing
Build up a sound recording library
Create Sound Effects
Music composition: trailer and in-game