LOST EMBER

PC / Console (2019)

I worked for Solid Audioworks (Will Morton) as a sound designer on the adventure game Lost Ember, developed by Mooneye Studio.

The game was released on the 22nd of November 2019 on Steam, GOG, Xbox One, and PlayStation.

 

I was in charge of:



GAME ENGINE: Unreal Engine 4

LEGO DUPLO MARVEL 

Mobile (2022)

I worked for StoryToys video game studio on their Lego Duplo Marvel mobile game for kids on the activities : Iron Man Space Rescue, Build and Play, Hulk and Fun Fair Super Hero. I was responsible for:


When needed I was assisting my sound designer colleagues by doing audio editing or composing music for the other franchises such as Lego Duplo World or My Hungry Caterpillar.


GAME ENGINE - Unity

AUDIO MIDDLEWARE - Master Audio XX

LOST MYTHS: Sons of Ragnar

VR Experience​ (2018 - 2019)

https://folktalesdigital.itch.io/lost-myths-sons-of-ragnar


For this project, I was part of a multidisciplinary team comprising 2 artists and 1 programmer. We decided to create a historical narrative VR experience based on the Saga of Ragnar. The set up of the story takes place in the 9th century during the Viking era.

For this project I was responsible for:​


SOUND DESIGN


DOCUMENTATION



MUSIC COMPOSITION

Composing music that is historically accurate and conveys emotions related to the narrative



GAME ENGINE - Unreal Engine 4


AUDIO IMPLEMENTATION - Fmod Studio


CITIES OF HEKSIGA

PC / Mobile (2022 - 2023)

I worked on the first prototype of Dawnmaker which was originally named Cities of Heksiga, a Strategy/Deck builder game made by Arpentor Studio 

SOUND EFFECTS


MUSIC COMPOSITION

Composition of linear adaptive in-game music


GAME ENGINE - Web Technologies: TypeScriptpour / Svelte 

AUDIO IMPLEMENTATION - Three.js (done by programmer)

YOU ARE NEXT

VR GAME (2020)

https://store.steampowered.com/app/1250290/You_are_next/


This VR game made by Sara Quénel, is an escape room set up in a futuristic Scotland where you must find the name of the person who wants to kill you, to escape from your flat.


I was responsible for:


The music was composed by Miroslaw Sienkiewicz


BREAKING WHEEL

PC / iOS (2016 - 2018)


With Jim Fitzpatrick, I was in charge of the sound design and music of the 3D platformer Breaking Wheel developed by our team Insane Mind Games.


Our game was Selected for the BIC festival 2017 and Taipei Game Show 2018. I got the chance to showcase the game and represent the team for these 2 events.

I was in charge of: